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Shaunodon said:
JimmyFantasy said:

Yeah, but also the 32X was intended to have a longer lifespan but then happened that no one cares, and almost any third-party developer ignored it. Are we sure XS will receive third-party support in the long term or just some lazy ports from Xbox X (like the current Switch)?

"The primary difference between Xbox Series X and Xbox Series S is in resolution. Through talking to our customers, we found that many of our fans prioritize framerate over resolution, so we wanted to build a console that didn’t require a 4K TV. Xbox Series S delivers approximately 3x the GPU performance of Xbox One and was designed to play games at 1440p at 60 frames per second, with support for up to 120fps. With the increased efficiency we get from the next generation AMD RDNA 2 graphics architecture combined with the virtual memory multipliers enabled through the Xbox Velocity Architecture, Xbox Series S will deliver performance and experiences well beyond the raw specs. In addition, Xbox Series X and Xbox Series S share the same development environment, tools and capabilities, all of which enable developers to build and release their content across consoles more easily while still taking advantage of the unique hardware capabilities of the next generation."

Sauce for people who post in these threads without doing the minimum research.

Ok, on the paper it sounds good, but. What if some developer launch a game (in the next 2-3 years) that squeeze the Xbox X hardware GPU in terms of geometry, shaders and other visual effects, and then the end result is the game runs at 1080p and 30fps on the most powerful hardware. How it will run on Xbox S?