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Jumpin said:
The_Liquid_Laser said:

Nothing you said makes any sense.  Wii HD = failure.  Low power Wii = success.  Michael Pachter = wrong.

I think the whole point of a Wii HD is not to raise the price, but to maintain the initial Wii price and then push the original model's price down to economy model levels. It wouldn't be a hard replacement, but rather a phase in next generation console. While most first/second party software would be dual, many third parties could put their exclusive HD software on the platform: Assassin's Creed 2, Mass Effect, and so-on; and unlike the Wii U, people would actually want to play them on Wii HD.

The biggest problem with Wii U is it didn't advance on the Wii. Instead it went in a very different direction with that big fat Game Gear looking controller, and priced-up the hardware quite a bit above the Wii while only offering HD and a controller that was less compelling what came before it.

Granted, for first-party and second-party titles, I am not a fan of cutting out support of the previous-gen entirely, so the idea of keeping games like Galaxy 2 as dual platform games appealed to me... meanwhile Wii Motion+ would be the primary interface, and Sports Resort, Wii Play 2, and Wii Fit+ would all be Wii HD exclusive (Though they'd probably call it Wii+ or Wii 2). Mario Galaxy 2 would have an HD and SD setting, with Wii HD being the more desirable platform to play it on.

I think it would have potentially pushed the Wii to one or two more 20M+ years in 2012 and 2013. Add in a higher quality feeling classic controller and a wireless sub-controller for the Wiimote, and you're golden! Unlike the Wii U, people will actually want to play all of those HD games on the console. The major problem with Wii U is games came out for it, but they weren't compelling to buy. For me, I bought Mario Kart 8 on Wii U, felt bored with it after only hours... also, when people wanted to play Mario Kart, it was Mario Kart Wii or Mario Kart 7 they wanted to play (mostly, that's because when I DID play Mario Kart, those were the versions available); but Mario Kart 8 Deluxe on Switch has several hundred hours of play -- it was simply a better platform.

Anyway, if Wii HD in 2010 was Wii 2, there might have even been a Wii 3 prior to the Switch.

What you are really describing is a whole new system.  Basically you wanted the Wii U in 2010, but without the gamepad.  The gamepad was authenitcally a bad idea, but the biggest problem the Wii U had was software droughts.  Nintendo had to make software for the 3DS and at the same time were not prepared for how resource intensive HD games are.  The Wii U didn't get much third party support and there is no reason to think that your "Wii HD" would have gotten much third party support either.

Meanwhile, the Wii actually was getting a good amount of third party releases in 2010 and beyond.  After 2010 it was basically just third party games selling hardware.  These developers were happier to make Wii games, because there was also a market for these smaller budget games.  These developers didn't want to go to an HD system.  Nintendo was better off not going to HD.  They didn't do a good job making HD games on the Wii U and their Wii partners didn't follow to the system.