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shikamaru317 said:

I think MS would prefer to have a $150 gap between Series S and PS5 digital, since $100 might not be enough of a savings for some people to justify losing 6 tflops of GPU power, 500 GB of storage space, and half the storage speed compared to PS5 digital. MS is hoping that Sony will sell PS5 Digital at $450 and PS5 at $500 I think.

If Sony surprises with $400 for digital PS5, it puts Series S in a much worse position, though the $100 savings could still be enough to win over alot of the CoD/Battle Royale/sports game casuals, and maybe some Switch owners looking for a cheap console that can play next-gen multiplats since Switch won't be able to play them and Switch 2 might not release until 2023 or 2024. I do think the the $300 Series S might be enough for MS to take back the marketshare lead they once had with 360 in the US, and possibly the marketshare lead they once had with 360 in the UK, South America, and Australia as well, but they would definitely be in a stronger position with a $150 gap (or equivalent). They also need to keep working on improving their 1st party, more studios and more expansion at current studios, more AAA studios in particular. 

Agree with you. For me their Ace will be the paying plan with GP, much better than "Series S at 299" will be "Series S and instant library for 25/month".

Jranation said:
Most likely no. But Xbox Series is looking like it will do better than Xbox One. Could even double the sales of Xbox One.

That would mean 100M, don't think it will reach it.

gamingsoul said:
The series s seems to be a big downgrade compared to the series x, I wonder how good Next gen games will run on it, meanwhile the ps5 digital is still a ps5.

Nope. Similar performance to PS5 and Series X but at 1/4 resolution.

ArchangelMadzz said:
DonFerrari said:
It will do better than this gen, but being so much weaker and only let's say 100 less than PS5 Discless it won't really change that many sales... the paying option will do more on that front.

The fact that they're both discless would be really bad for XSS. 

At least if it had a disk drive there would be added functionality over the PS5 DE even though it was less powerful. But they'd have the same limitations but significant power difference and difference in capabilities. 

Yep, they had to cut all corners possible to minimize the extra loss to sell at 299 (hint, the GPU being 1/4 doesn't make it 200 USD cheaper to manufacture... and even taking half the SSD size and removing disc doesn't cover that cost difference, but the royalties will be more ensured without second hand market so it justify the bigger loss on HW).

The_Liquid_Laser said:
Intrinsic said:

Gamepass is not the kinda thing that can give a substantial competitive advantage. That's because stuff like that can be easily countered. For sony to do something about it (by doing something similar) sony would need to see that its actually making a meaningful impact in sales trends. Till that happens, it would mostly be ignored by sony.

It depens on what you mean by "substantial".  Gamepass is the kind of thing that could give Microsoft an advantage for a whole generation.  Yes, Sony can eventually adapt, but they'd be at a significant disadvantage for the whole generation.  It is very much like Microsoft's internet service.  They were seen as having the better service during Generation 7 and so they gained a lot of ground on Sony compared to Generation 6.  Once the PS4 was released this advantage disappeared, because Sony had caught up.  Gamepass is the same thing.  If it takes off, then it can give XBox a significant advantage for the rest of the generation.

Not the same as internet service... Sony already have the games, the gamepass portion copy would just be giving those games in a similar way to Plus (sure ensuring that it only works for the time they are on the service and you sub instead of Plus that you have access as long as you are sub even if the game isn't on the instant library). The XCloud part is MS that is running against PSNow, but sure MS can already launch it being better than PSNow and that is the one that can take a lot longer to make work right.

Dulfite said:
What will really matter is number of PS5's sold and multiply that by how much those games spend a year, on average. Then, figure out how how many do the same for Xbox, but also combine that figure with the revenue generated from annual GamePass subscribers. Then compare the revenue and profit from both.

If someone can figure that math out I will award you winner of the internet for the day.

I suspect Microsoft is going to "win" when you do that comparison, even though PlayStation will sell more (this is guaranteed).

Look at MS (not totally clear) Xbox department revenue and profit for 2019 versus PS on same period and you have your answer... 2.5 x the sale of HW, 2.5 the sale of SW for royalties, 5x or more sales for first party games, 2x the number of plus subs versus Gold generated a lot more profit than the extra revenue of GP.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."