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Maybe in old titles they used too many old HW and platform-specific functions and code tricks that don't get along well with NS HW and libraries and require major rewrites. It's the only possible reason I can imagine for ports of old titles being more difficult (or to say it better, with a worse additional profit/dev effort ratio) than writing a new game.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!