V-r0cK said:
Probably. They may have realized that the money spent on this port would require X amount of sales they may not reach. |
Or they did the math and realized that other projects are simply more profitable for them.
A little example:
| Money for devs to keep on average (phys+digital): | 60% | |||
| Switch | PS+XB+PC | |||
| Time to make the game (years) | 1 | 5 | ||
| Units sold | 1.500.000,00 | 10.000.000,00 | ||
| Price (base) | 60,00 | 50% | 60,00 | 60% |
| 40,00 | 35% | 40,00 | 25% | |
| 30,00 | 15% | 30,00 | 15% | |
| Price (avg) | 48,50 | 50,50 | ||
| Turnover per game (devs) | 29,10 | 30,30 | ||
| Turnover | 43.650.000,00 | 303.000.000,00 | ||
| Cost (dev+prod) | 18.000.000,00 | 120.000.000,00 | ||
| Profit | 25.650.000,00 | 183.000.000,00 | ||
| Profit per year | 25.650.000,00 | 36.600.000,00 |
Nintendo Switch:
... announced as a Home Console
... advertised as a Hybrid
... delivered as a Portable







