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VAMatt said:
Dulfite said:


2) Roughly 300 million hardware units are sold during a healthy generation. Let's say there are 300 million people that play consoles/PC every year (even though many devices have multiple players). Of those 300 million people, if even just 1% refused to buy games due to inappropriate content that they can't filter (and I'm fairly confident that percentage is higher), that's 3,000,000 gamers that would suddenly buy games if those filters could be applied. Certainly, we can all agree, that sales boosting by 10,000 is significant for studios, let alone up to and probably well beyond 3,000,000. That is not dozens lol.

If there were anywhere close to 3mm sales on the line, devs would be doing this.  The fact that they aren't offering these options is pretty strong evidence that there aren't anywhere near that many sales to gain by doing so.   Many of these companies (especially publishers) are mega-businesses that spend tons of money determining what the market wants.  They certainly know a lot more accurately than we do whether or not the ability to remove graphic content from games is likely to bring in enough sales to makeup for the cost of creating such options.  

But companies can be wrong. They could be assuming it incorrectly. Or maybe they don't want to tick off their devs for ruining the "art" of their work, as many other forms of artists get mad about censorship. There could be a number of excuses as to why they don't do it, but case studies should be the only thing deciding it. Why not just build that censorship option into it, ship it, and see how it sells on one game? If sales increase, great! If they don't, then they can either not do it in the future or continue to do it knowing fans like options of how they engage media and every company wants good PR. I don't see the downside to companies expanding the accessibility of their products to a market with a wide range of views.