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Zones said:
Dulfite said:

That's a shame. Things like that should be optional, and games should also allow language filters to be applied and blur effects on gruesome scenes for that matter. Movies and TV already have that ability with things like Clearplay and VidAngel, allowing people to still pay money to see something but be enabled to watch it the way they, the consumer, wish too. These companies would make a lot more money if they would build these simple options into their games, as many would buy them that wouldn't otherwise.

1) Props to you for quoting Tobias to argue against me. I'm tempted to just give up, declare that I am wrong, and bow to your might just for that.

2) Roughly 300 million hardware units are sold during a healthy generation. Let's say there are 300 million people that play consoles/PC every year (even though many devices have multiple players). Of those 300 million people, if even just 1% refused to buy games due to inappropriate content that they can't filter (and I'm fairly confident that percentage is higher), that's 3,000,000 gamers that would suddenly buy games if those filters could be applied. Certainly, we can all agree, that sales boosting by 10,000 is significant for studios, let alone up to and probably well beyond 3,000,000. That is not dozens lol.