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Captain_Yuri said:

Noice.

I like the part about Dynamic Resolution Support for DLSS.

As far as I understand it as I don't have a 2000 series GPU (Thank Fucking God), DLSS has a static Internal Resolution and External Resolution that you can set and based on that, you can get varying degrees of performance. By enabling Dynamic Resolution for DLSS, the Internal resolution can then change by itself and allow you to have a steady performance uplift. This would be really good for low end GPUs or high end GPUs targeting crazy resolutions. Right now it's limited to UE4 games but that is a great starting point.

It'd actually be nice for once if all the other studios, publishers and engine creators were to support DLSS. Far too many times have I seen Nvidia toss out a new kit of tech for games, only to see it supported in like 1-3 games (looking at you Conan exiles with your amazing Nvidia sand). I wonder if they'll go back to their hair FX and fine tune that more, because when they first showed it off, it did indeed look nice, but it's perf impact was just far too much that most ppl (myself included) turned or forced it off (like Witcher 3).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"