By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Captain_Yuri said:
New Features to DLSS Coming through NVIDIA RTX Unreal Engine 4 Branch

"Powered by dedicated AI processors on RTX GPUs called Tensor Cores, the latest update to DLSS introduces a new ultra performance mode that accelerates performance to support 8K gaming.This DLSS update provides the following key benefits:

New ultra performance mode for 8K gaming. Deliver 8K gaming on GeForce RTX 3090 with DLSS.
Improved VR support. Maintaining the 2880×1600 resolution of top-end VR head mounted displays while delivering the recommended 90 FPS has been made easier with DLSS.
Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.

These updates will be available later this month."

https://news.developer.nvidia.com/new-features-to-dlss-coming-to-nvidia-rtx-unreal-engine-4-branch/

DLSS is the gift that keeps on giving

Improved VR support is going to be a boon for me, because I'll be getting a set sometime in the next yr or two (VR chat is gonna be insane).

Noice.

I like the part about Dynamic Resolution Support for DLSS.

As far as I understand it as I don't have a 2000 series GPU (Thank Fucking God), DLSS has a static Internal Resolution and External Resolution that you can set and based on that, you can get varying degrees of performance. By enabling Dynamic Resolution for DLSS, the Internal resolution can then change by itself and allow you to have a steady performance uplift. This would be really good for low end GPUs or high end GPUs targeting crazy resolutions. Right now it's limited to UE4 games but that is a great starting point.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850