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Wyrdness said:
Using historical data can only go so far because such data can't determine future context, shifts and disruptions a prime example of this is in finance as historical data wouldn't have been able to tell about decentralized finance and how the performance of crypto-currencies would go. Switch is a hybrid for a start so it's in two markets with a monopoly on one of them immediately that makes comparing data to it a wonky task because DS was only selling to one market as was Wii, Switch may share some of the same reasons people bought the former two for but has some key ones of its one that they don't have. Going by historical data the Wii itself shouldn't have sold but the data couldn't factor in disruption brought by the blue ocean strategy, Switch itself has a position which isn't like any prior device because it's primary trait is tailoring itself to what ever the buyers gaming habits are whether portable, home or a mixture so really the data it is generating is more for itself and future hybrid devices while historical data can only vaguely be used for it.

Pandemic may have helped in April and May but to attribute it as the main factor in sales is incorrect as even with many countries out of lock down after those two months NS remains up YOY and AC has for the good part of a year been touted as a major seller before release it sells to people who even don't play anything else in gaming hence why we saw celebs calling for it and see stories of elderly people putting in thousands of hours into the game I'd say yes AC has a big role in sales. If you look back at the NS' momentum and it's main software flagships they've all reached levels that other games struggle to even touch BOTW for example had over 100% attach rate for two months in the launch window more people owned the NS version than the platform because they couldn't manufacture it fast enough.

Agreed