NJ5 said:
It's not flawed, the only assumption I made was that a unit which is manufactured at the end of the year gets shipped immediately. There are small details like airshipping which could make the final estimate better, but they were not important enough for me to care. The point was to show that the final number will be so much above 40 million that 40 million (shipped or sold) is a given. That's why I made that assumption. PS: I don't see the importance of shipping delays in the middle of the year when we're talking about year-end figures. The only thing which I'd correct if I wanted a better estimate would be to account for airshipping at the end of the year.
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Well yes that is what I meant.... those produced at the end of the year are not shipped till the new year. This means everything is shifted back... the only reason it came back to being almost the same number is because of my vague estimate of air shipping.
Put it this way, if there was no air shipping and it always took 6 weeks for consoles to be shipped, then there was 6 weeks worth of production that you missed at the start of the year. And you added 6 weeks worth onto the end.
The first 6 weeks worth would have been about 2.7 million (1.5 months at 1.8mil/month)
The last 6 weeks worth would have been about 3.6 million (1.5 months at 2.4mil/month)
None of this is very accurate because production isn't going to suddenly jump in July, so I agree your point stands, it is highly unlikely The Wii will sell fewer than 40 million... but if things had not been so complex, or if the production increase was even larger then it could have thrown it off a lot when you calculate it like you did.








