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TruckOSaurus said:
I feel like we're in a good place right now regarding the length of cutscenes in games. I do remember some games taking it too far (like Metal Gear Solid 4 for example) but The Last of Us (I and II) are "just right" in regards to the mix of gameplay vs cutscenes.

I've still never actually seen the ending of Xenoblade 2. That thing dragged on way too long, and apparently you can't even skip the credits to see the post-credit scene? So while it may be better than it was getting a generation ago, there are still some developers that haven't learned how to be disciplined storytellers.

And as long as Kojima is still making videogames, we will always have cutscenes that are Way Too Friggin Long.