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AsGryffynn said:
theRepublic said:
I think it is going to be very hard for anyone to prove Apple has a monopoly. Android is a big competitor that holds a large market share. Neither even comes close to the most commonly cited example of Microsoft. They were somewhere in the 90%+ range.

The other issue, is that it is not actually illegal to have a monopoly. It is only illegal to abuse a monopoly to gain an advantage. Considering the 30% fee is standard across multiple digital stores, and Apple has never raised their price, I am not sure where the abuse is.

The abuse is closing their OS to sideloaded applications and distribution services. If you could load up Cydia or AltStore by downloading a profile from the Internet, tap away a couple warnings and switches and then run everything Apple wouldn't sell to you, then this case would be complete bullshit as the judge could just say "make your own store" and tell people to download it from their site. 

The main difference between console and iPhone being that console game making tools are essentially tied to MS, whereas making an .ipa file is not any harder than making an .apk 

So loading a second store into a XBO is impossible because then the hardware wouldn't even run the games designed for it. Sideloading an .ipa into iOS would be easy if instead of revoking the ability of people to do so, they allowed end users to sideload normally like they do on Android after pestering them not to. 

A made up artificial difference so that, again, you can draw arbitrary distinctions on why only iOS is guilty of being a closed environment. I must be imaging all the apps, costume software and Linux on PS3. All made their way to various consoles from different generations that ran perfectly side by side without compromising how the console originally was intended to function.