By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Intrinsic said:
I find all this talk about supply constraints silly.

That's like making an argument saying "if only console XYZ was priced at $150 it would have sold x million more units".

At the end of the day, consoles ship what they ship and they will sell what they sell. Its why I always say that looking at launch windows isn't necessarily indicative of how a platform will perform. Just look at the current-gen. Under2 months after launch the PS4 had sold around 4.1M units and the XB1 had sold around 3.9M. Would anyone have thought then that 7 years later the PS4 would have an almost 3:1 lead over the XB1?

Or look at the PS5. At a $399 - $499 price point, there are at least 10M people around the world that will be ready/willing to pick one up if sony can ship 10M units on launch day. Doesn't mean that after those initial sales it would also end up selling 120M after 7 years.

You have to focus, Xbox done bad because of the pre launch PR, even if they corrected everything but Kinect and princing (well and in here Xbox fans were very defensive of Kinect, even more since it brought a lot of sales to X360 late life) which took them like 6 months to correct. So in the first 2 months it sell almost equal to PS4, in the final 78 months it was always cheaper than PS4, but the problem was those 4 months in between where it was more expensive.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."