JWeinCom said:
It has nothing to do with complexity. Kirby Canvas Curse is an incredibly simple game, but would be borderline unplayable with button controls, cause it wasn't designed for that. Many of the bosses are built around how you hold your sword and not just the direction of your swing. Mapping your sword's held position to the right stick would be doable but seems like it would be incredibly awkward. Also, being able to slash in any direction instantly regardless of where you're holding your sword would break certain boss fights. Then you'd need a separate button to actually lift the sword (holding the right stick up would be needed to hold the sword at about shoulder height), a button for thrust (I guess right click would work), another button to shield back/combine with joystick for spin attacks. Again... they can do it. Like they put touch controls in Bayonetta and made Raving Rabbids work on an XBox controller. But, that doesn't mean it'd work well. |
You're looking at it wrong. What I'm demonstrating is that it works without even changing the game. What I'm saying is they could make small changes to the game for traditional controls. You want the original boss fights? Play motion version. You want more 'standard' boss fights? They'll play differently, but sure, play standard control mode.
Touching up game mechanics is a very common practice with re-releases. No reason they couldn't do that [optionally] for this. It'd be really cool to experience it in both ways, honestly.
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