IcaroRibeiro said:
This one for 370 also charges 40 BRL for delivery. Most retailers who uses Mercado Livre distribution delivery uses 400 price tag. Sure minor fluctuations can happen like 390 or so, but same will happen when big retailers start selling games here I live in Recife, alternative market here is not as strong as in SP and many second-hand games are from on-hand trade only. It worked from me in late 3DS times, but definitely not happening for Switch now (and I'm personally avoiding getting out of home) How are you sure don't impact sales revenue? I understand a case where there is a different version of the game like a Russian switch game not having french or Spanish dub/sub, but the standard game? Doesn't make sense for me as a Brazilian consumer who is used to change region every time I want some discount |
What? No...
Have you never used Mercado Livre? Any offer that is above 120 BLR NEEDS to offer free shipping. I mean, it's not technically free because the seller puts that into the cost, but if the offer costs 370 BLR, you don't pay a cent more for the shipping.
It does affect, but not in a significant way. It's not that different from the arguments used when piracy is the topic. If piracy really stole that many sales, developers would be out of business by now(because it's easier than ever to emulate/pirate games in general, at least that's what it seems to me), but they are not. It's actually quite the opposite really.
There are several reasons that go into it, but they mostly boild down to three: Many have a moral code to not do it, meaning that it's not 100% of gamers that are going to try it(piracy or abusing the regional pricing). Second: Even if it's not complicated, it takes way too much effort somethimes than people are willing to dedicate. One of the reasons that Steam, PS4, Switch and so on are successful is because they are offer a streamlined and effortless experience which people can easily buy and play games. Havin to make new emails to change accounts, then set up those accounts, then buy foreign currency, etc. is usually too much hassle for most. And third: Even with regional pricing being put into place, games don't get THAT much cheaper. With games on sale so often(and fast, given that alot of games goes into sale 3 or 4 months after it's release), why the hell go through all that hussle I just mentioned before, to save what it ends up being 15, 20 dollars? Especially when I can wait 3 or 4 months for a sale, and play another great game currently discounted while I wait?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1