mZuzek said:
Speak for yourself then, because that's not the case everywhere in the world and certainly not on every platform either. For example, if I wanted to buy Xenoblade Chronicles for the Switch, the digital version costs R$250 here. Physical copy, the cheapest I found is at R$330. These prices are pretty much standard for nearly every Switch game. And yeah, the Switch tends to have higher prices because of it not being an official thing in these parts, but when looking at prices for just about every game at launch, the cheapest physical version you can find is the same price as the digital one, at best. Also, Steam. |
So you use and example of a platform that wasn't officially supported by the manufacturer as example, shame on you. And your other example is a platform that have multiple competitors for digital and doesn't have physical anymore basically. Quite different than closed platform with single store.
Before dolar crash you could buy a Sony exclusive for R$200 on PSN or major stores, if you gone for small stores you could find for 180-190, and if you gone for grey shops it would be 170-180.
Nowadays TLOU2 was 250 on PSN, but I paid 199 with delivery on Americanas pre-order, and GoT was 270 on PSN and I paid 250 day one on the store with cashback of 10% (so effectivelly 225).
Don't know how Nintendo will work, but worldwide it is quite common for stores to sell for 5-10 less than retail price to dispute your purchase, while digital that won't happen. Also digital takes a lot longer to get discounts versus physical for consoles.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."