The problem with this March+April+November+December comparison is that for Switch it's a combination of months that required Nintendo to release big system sellers whereas for Sony March+April had little relevance.
Switch was planned to launch during the holiday season 2016, but it wouldn't make sense to delay the launch by a full year when you can't make that date. The benefit of a holiday launch is mitigation of risk; companies can count on a strong second month in addition to a good first month and that's crucial for building the initial installed base to increase third party developer interest and confidence. But this benefit would not have justified it for Nintendo to sit on finished games until the holiday season 2017; they have fixed expenses to cover, so Switch's launch got postponed by only three months. But I suppose you believed that March 2017 was Nintendo's original target when you made your argument; it wasn't.
Nope I did believe it was Holiday 2016. But I have had people saying that if Nintendo wanted to release on Holiday they would have more inventory.
But yes I do agree that releasing on Holidays is safer, still for both PS4 and Switch they were very much limited by inventory.
The price, simple as that.
I think right now, with the Corona Virus and all that. People are not going to be able to spend as much (at least part of the target population).
Both companies seem to be willing to be aggressive on pricing of at least least on their cheaper version.
Are we comparing launch periods (IE. first 2 - 3 months) or just the launch week?
Thread is launch window (2 months), but sure you can comment first week if you like.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."