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If this goal is within current productive capacity, or within short term planned increases of it, definitely yes.
If it needs unplanned increases, or accelerating ones initially planned later, but without increasing cost per unit, so not lowering profitability, maybe, with good probability.
If it needs unplanned increases that would lower profit margin, very unlikely, almost definitely no, unless reliable analyses show that NS lifecycle risks being shorter than expected, in that case they could decide to pump production in the short term anyway, to gather more profit from 1st party games sales and 3rd party games royalties, and to ensure already started games development isn't wasted, underselling or even worse flopping. Very unlikely, maybe NS won't meet the most stratospheric predictions, but current trend shows it's here to stay and thrive for some more years.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!