mZuzek said:
Right, so you have no problems with the empty, boring overworlds of Wind Waker and Twilight Princess, but Skyward Sword doesn't get that free pass because... reasons? I mean, I'll admit that the sky was quite dull and empty and uninteresting, but the previous 3D Zeldas didn't fare much better either. The overworlds in those games were nothing more than an empty space you traversed through on your way to the next dungeon or story segment, there was rarely anything interesting to find. Either way, open-ended exploration might have been the basis of Zelda originally, but the franchise expanded far beyond just that over the years, and the reality is that most games in the series don't have open-ended exploration at all. Skyward Sword is just the only one that did it openly, admittedly cut that whole part of the game off and focused on the other aspects the series grew to be known for, such as the puzzles, the dungeons, the story, the characters. And it was a fantastic game. Just because it doesn't fit what your expectations of a Zelda game are, doesn't make it a bad game nor a bad Zelda game. The Zelda series is, fortunately, about a lot more than what you like about it. Thankfully for me, I was able to find a favorite game ever in Skyward Sword, and also greatly enjoyed Breath of the Wild. They're the two finest games in the series by some margin I'd say. So, I got more enjoyment than you. |
TP sucks. Wind Waker had islands to discover. Also was not giving me a tutorial in the final areas of the game. If you remove a huge aspect of a series. That's the opposite of expanding. Enjoy it all you want. No one is saying you can't, It's still a bad Zelda game. Zelda series is just up and down. Some great. Some good. Some mediocre and just some plain bad games like any series.
Bite my shiny metal cockpit!









