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theRepublic said:
DonFerrari said:

I hope we can get to a point where the other companies don't need to pay royalties to Sony to launch the game on console, but also get no access to the devkits and whatnot. Just because Sony is thriving with themselves fully controling their system (but also enjoy putting their app on ios, android and some games on PC) doesn't mean it is good or worse fair. Sony isn't mandated to sell HW for a loss, they just do because that is what bring more profit to them under current model.

Are you trying to say you want to go back to the early 1980s, where a lot of crappy unlicensed software showed up on consoles with the console manufacturers being able to do absolutely nothing about it?  You do realize that caused a market crash right?  There is a reason the licensing and royalty model exists.

With over 4000 titles on PS4 we are on similar situation to that in quantity. You want to buy from safe places you can, you want to venture on a different store and unknow dev? Well you should be able to. It isn`t like Apple, Sony or any of these are really doing serious quality control on the fud on the store. Just look for the review of several of the games there and you`ll see there is plenty of trash.

The reason the model exist is because companies were able to get away with forcing you to only use the HW you bought the way they want you to use.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."