Soundwave said:
You have that backwards. It is going to be EASIER for Nintendo to get on par with this generation than the PS4/XB1 generation. People can spin this all day long but the fact is this generation of machines have a much lower floor than the PS4/XB1 did. 4 TFLOPS is much, much easier for Nintendo to get games from for 2023 than matching a PS4/XB1 was in 2015 for the Tegra X1. The equivalent of this is more like if Sony also released a PS4 Lite or something in 2013 that was only 1/3 the PS4 ... the Switch that can already handle ports of Witcher 3 and Dragon Quest XI and DOOM OK .... imagine for a moment many, many PS4 multiplatform games all had performance modes that operated at 1/3 the power of a PS4 ... anyone trying to claim that wouldn't be a major difference is a fucking liar. Again so many people are threatened by this idea lol, but whatever. The fact is the floor for this next gen is definitely lower because of the Series S. There's going to be a lot of games sitting on XBox Series S that are going to be much, much easier to port to a Switch 2 than the current dynamic that exists between Switch to PS4 to XB1. The Switch 2 doesn't need to exactly match the Series S either, if just needs to be in a somewhat similar ball park, even 2.5 TFLOP docked with a modern architecture like Ampere would do the trick for many, many games. A game running at 1080p on Series S (4K on Series X), but you have to understand because of DLSS 2.0 on Switch 2 that same game could run at 360p undocked and 576p docked resolution (upscales nicely to 900p undocked and 1440p docked). There what's left of your performance gap shrinks considerably. You don't need even 4 TFLOPS when you're only asking for a modern GPU design to display a resolution of 360p-576p (sub GameCube/PS2 level for undocked, lol). |
My point was that they aren't gonna cut off the Switch early just to try to theoretically get new third party games out earlier on a successor. I agree it will be easier next gen for games to get ported to the next Nintendo, especially considering the fact that it looks like devs are gonna target 4k/90fps or something (i've even seen talk of 120fps), so bumping that down to say 1080p/30fps might be pretty much all you have to do to get it running on a next gen Nintendo portable or you know something like that, and I dunno anything about DLSS but it sounds like that'll make it even easier to have a lower resolution while still having the resolution look like it is higher.
And like I said, I doubt Nintendo will even take this into consideration. They're gonna plan their next system based on how the Switch is doing, not based on how powerful the other systems are. But yeah I expect it won't be too hard to port a Xbox game over to the Switch 2. Now whether third parties actually do that is another thing entirely, but there certainly shouldn't be much of a excuse not to anymore.







