padib said:
It had an impact, that's undoubted. But the loss of the casual marketshare is in majority due to Nintendo letting it go. And like I said, if it was not motion controls, it was another knock-off hit, that Nintendo has proven time and time again capable of creating out of thin air. Like many say, only Nintendo can kill Nintendo. |
How do you lose a market that rapidly in like 6 months though, because most people admit through 2010 the Wii had a "good library".
2011 even you still have Zelda: Skyward Sword, Just Dance selling like a big ticket ever green, and by that point the system like more than a thousand software titles.
I really doubt the consumer who buys a console when its 5 years old is really up to speed on the system's month to month release schedule.
If you didn't have a Wii by 2011, it was more than a good enough value software wise, that means you didn't have Super Mario Galaxy 1 or 2, Smash Bros. Brawl, Mario Kart Wii, Zelda: Twilight Princess (well unless you had the GameCube version which is like 10 regular people minus the collectors), Metroid Prime 3, Donkey Kong Country Returns, Sin & Punishment 2, Wii Sports Resort, Wii Fit Plus, Wii Party, How Much Fucking Wii Can you Wii (kidding), Punch-Out, Red Steel 2, Monster Hunter Tri, GoldenEye 007, ... plus hundreds and hundreds of other games.
If you're still at that point saying "no, sorry Nintendo I saw your June/July release schedule and I won't buy because of that" ... you really are some strange niche of a consumer.
The enthusiast gamer who's buying a system in like 2007 maybe looks at stuff like that, but the person in the market for a system in year 5/6/7 is not that person.