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Soundwave said:
JRPGfan said:

Supposedly Microsoft has yet to show ANY game running on a Xbox series X.
All the footage shown at their event was run on PCs.

Yes, its questionable, and yes neither Sony or MS, have shown their machinelearning techniques off, working in a game.
I think back to the PS4pro with checkerboardering.... did we know well in advance how that worked? were we shown it working in a game well before the console launch?

They don't even have to show it off, why haven't they mentioned it even once? I mean if the XBox Series X/S supported that, I would think they would be yelling it from every roof top.

My guess is the dirty little secret that MS didn't tell in their old GDC demo was that the machine learning they're talking about takes a bigger processing hit than they stated. 

Checkerboard rendering is a thing ... and DLSS 2.0 kicks the shit out of checkerboard rendering. Digital Foundry did a test on Death Stranding on PC using DLSS 2.0 versus the PS4 Pro version which has checkerboard rendering, the DLSS 2.0 version trounced it. Nvidia is way ahead of other companies because they have actual hardware based solution (Tensor cores) and have invested a ton of R&D into that whereas AMD being small potatoes compared to Nvidia can't compete with that. 

AMD had a algothemic shader/contrast sharping thingy, that along with lowering resolution abit, actually gave better performance & looks than DLSS1/Native resoution. So while DLSS is great, there are limits.