Just a small correction on the whole "switch has x flops" thing.
Ever heared of the phrase (or a variation of it) "a chain is only as strong as its weakest part" ?
Until Nintendo unlocks the docked profile for handheld play, the only guaranteed "flops" for devs are the ones from the handheld profile.
Which means, Switch has 512 gFlops * 307 MHz / 1000 MHz = 157 GFlops, not 393 GFlops.
This is further substantiated by nintendos policity which states that every game MUST run (good enough) when undocked,
and devs are free to choose whether or not they use the docked clock speed profile when docked.
| Soundwave said:
DLSS 2.0 can resolve even a very, very nice looking 1440p image from as low as 576p. |
It does require the same base material, doesnt it?
The question would be whether or not the switch 2 could even manage to draw them at all.
If detail on the textures itself is removed, as an example, even a DLSSed image will look like a PS2 game rendered in 4k.
Nintendo would have to deliver something that is strong enough - in handheld mode - to ensure the same level of detail on textures as the PS5/XSX
versions of the game (even if at a lower base resolution).
Last edited by GamingRabbit - on 10 August 2020Nintendo Switch:
... announced as a Home Console
... advertised as a Hybrid
... delivered as a Portable







