By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:
Soundwave said:

AMD has not shown a direct comparable to DLSS 2.0 as of now. Microsoft has a machine learning solution but they have also not been forthcoming in showing it working really. They had a panel in 2019 GDC but have not mentioned it again at all and not in any XBox Series X discussion whatsoever which I find very odd if this is supposedly a feature its supposed to have. 

I wonder if the performance hit the machine learning takes is greater than what they have been letting on, Nvidia's solution requires dedicated Tensor cores (actual hardware) to achieve DLSS 2.0 results, AMD does not have Nvidia's investment in A.I. hardware.

Switch 2 will also benefit from new architecture, quite frankly Nvidia has better architecture than AMD does, the RDNA 1.5 architecture you're talking about as being so much better than GCN ... guess what? Nvidia's existing Turing based architecture from 2 years ago is what RDNA 2 is basically catching up to. 

Switch 2 will likely be Ampere or Hopper based which is ahead of Turing architecture wise.

The bottom line though is this gap is a lot smaller than the last generation. 

The Switch was 394 GFLOPS docked last time around. The XBox One, the lowest speced of the two systems was 1.2 TFLOPS.

This time around you're probably looking at a 2-3 TFLOP docked Switch 2 with DLSS 2.0 versus a XBox Series S which is 4 TFLOP.

This is a much smaller gap any way you try to spin that. 

Supposedly Microsoft has yet to show ANY game running on a Xbox series X.
All the footage shown at their event was run on PCs.

Yes, its questionable, and yes neither Sony or MS, have shown their machinelearning techniques off, working in a game.
I think back to the PS4pro with checkerboardering.... did we know well in advance how that worked? were we shown it working in a game well before the console launch?

They don't even have to show it off, why haven't they mentioned it even once? I mean if the XBox Series X/S supported that, I would think they would be yelling it from every roof top.

My guess is the dirty little secret that MS didn't tell in their old GDC demo was that the machine learning they're talking about takes a bigger processing hit than they stated. 

Checkerboard rendering is a thing ... and DLSS 2.0 kicks the shit out of checkerboard rendering. Digital Foundry did a test on Death Stranding on PC using DLSS 2.0 versus the PS4 Pro version which has checkerboard rendering, the DLSS 2.0 version trounced it. Nvidia is way ahead of other companies because they have actual hardware based solution (Tensor cores) and have invested a ton of R&D into that whereas AMD being small potatoes compared to Nvidia can't compete with that.