By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:
Hiku said:

I'm not sure how the next gen consoles will be comparable to other hardware. Series S was rumored to be 4 tflops. Yet it will run circles around the 6 tflops Xbox One. But if Switch 2 could come close to Series S, then that would be one big hurdle removed. I think another is the cost of cartridges.

How would you do that with a 20-30watt device though?

Mobile is more power effecient at lower performance ranges, but they cant scale up, while keeping the same effeciency.
They are designed for low power, and work best at that range.

Once you start scaleing up some of these Arm CPUs and mobile GPU they turn no better than current x86 CPUs.

Could Nintendo magically make a Switch 2 thats 15 times more powerfull than the current Switch? while still being a switch?
I dont think so... they at the very least would need to make it bigger though (more cooling, ect), add bigger batteries (more weight) ect.
The problem is you then run into the issue of size, handhelds are expected to be a certain size to make the portable aspect real world usable.

You could have a laptop sized Switch 2, that would be as powerfull as a Xbox Series S without much issue.
Is that still a switch though?

15 times? No. 7-8 times though? Yes, quite easily. Tegra X1 will be 8 years old in 2023, that's even older than the PS4 is to the PS5. 

7-8 time performance leap gets you into 2.7-3 TFLOP range, when you factor in DLSS 2.0 (or 3.0?) though that means that 2.7-3 TFLOPS performs more like double+ that performance.

You're asking the processor to only run at maybe even 576p instead of 1080p, that's a massive difference. 

This gap is far, far smaller than the current Switch-XBox One. Way smaller. 

DLSS 2.0 can resolve even a very, very nice looking 1440p image from as low as 576p.