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Pemalite said:
Soundwave said:

But this could also be suddenly I think a very nice situation for the Switch 2 because it means a lot of devs are going to be making games on the lower end Series S XBox model, which is supposedly about 1/3-1/4 the power of a Series X. 

The biggest gains next gen are from the CPU, don't forget that.

8-core Ryzen processors is difficult to downscale to an ARM SoC for mobile.

Soundwave said:

Suddenly the power gap really isn't large at all, with DLSS in fact the Switch 2 may actually be more powerful than the Series S. If MS had a Series S equivalent for the current XBox One, it would've been basically 400 gigaflops ... which is the same as the Switch docked.

You mean like the Xbox One S?
Xbox Series S  >>> Xbox One S.
Xbox Series X >>> Xbox One X.

Seeing a pattern there...

DLSS is just a "tool" that can be leveraged to increase efficiency, if the Switch 2 lacks fundamental technologies like high-speed SSD's, Hardware Ray Tracing and so forth, then it's going to be at a hardware disadvantage that may drive away ports anyway... And DLSS won't save it.

High speed storage isn't magically exclusive to consoles (no matter how much Sony kool-aid you drink). There are already mobile devices like iPhones that have had NVMe storage for years now. Android phones have NFS 3.0, but in a few years even faster NFS 4.0 will be available which will be as fast or faster than the XBox's drive. The world doesn't revolve around game consoles. 

Ray tracing ... please go ahead MS and Sony, pretty please. Please do push Ray tracing. It will cripple both the lukewarm RDNA 1.5 GPUs in those machines (and a no-go on Series S entirely) in performance faster than you can say "I want a Nvidia 3080". The PS5 in particular will struggle with even PS4+ range graphics when you start introducing legit ray tracing elements into a game. 

DLSS is a game changer for performance, the simple fact of the matter is it's much easier for any GPU to run a game at say 540p than 1800p or 4K. That's not some magical rule that applies only to Nintendo is specialized situations. There just was no great way in the past to be able to get the nice picture quality from higher resolutions without actually rendering the higher resolutions. DLSS changes that.  

Bench pressing 150 pounds will always be easier than benching 250. That's basically what DLSS does for a GPU it lets it give the appearance of "benching 250" when in fact the processor is really only lifting 100 pounds. 

Last edited by Soundwave - on 10 August 2020