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Cerebralbore101 said:
Conina said:

If it wasn't a problem to count 3DS/3DSXL/new3DS/new3DSXL together, PS4 and PS4 Pro together, Xbox 360 Core/Arcade/Premium/Elite together, Xbox One S + X together, Switch and Switch lite together... why should it suddenly be a problem?

All the 3DS models have pretty much the same graphics. 

Pro and X were both released as upgrades years later. Lockhart is a downgrade at launch, so that's an important difference. 

The 360 models only had the difference of harddrive space, not a power difference. 

Switch and Switch Lite are around the same power level. 

All the goal post shifting without a clear direction.

So is the price difference the important point? The performance difference? The launch date of different SKUs? A different library of games?

Why is it okay to put together SKUs with different performance when they are years apart but not when they are released at the same time? That doesn't make sense at all.

The new 3DS doubled the ARM cores AND shifted the clock speed upwards from 268MHz to 804MHz... there was a huge performance difference, much larger than the difference Lockhart and Series X will proably have. it also had games the older 3DS and 2DS couldn't play at all. But it is totally okay to count them together?

Lockhart will probably play all the Series X games and most of them with similar performance... main difference will be the resolution. So should we count PS4 Pros separately depending on the TV they are connected to? These PS4 games will look different on a 720p TV, 1080p TV and 4K TV, won't they?