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As someone who has BOTW in their top 2 games of all time, I agree with most things in this list, but combat for me is the highlight of the game. How you approach combat is up to you and for some, encounters can be minutes or seconds. A great combat system imo is one that doesn't only have one way to play it. I think that description fits BOTW very well. In regards to weapons that break, I will always want this to be a part of the experience. If I'm playing an adventure game, I want the game to be against me. I don't want to pick up the best weapon and always have it because that takes away a lot of the fun imo.

I think a better way to approach this would be to have a blacksmith that can repair your favorite weapons for a price and maybe you have to provide some materials as well. The story is I think the weakest part of Breath of the Wild. I found myself rolling my eyes so hard during the cut scenes. They try to make you care about the Champions but I couldn't really have cared less. I didn't like how the story was told and for that reason it didn't really give me any drive to want to defeat Calamity Ganon.

Dungeons also were weak. With the exception of Hyrule Castle, the divine beasts were just dull. I hope in BOTW2 they keep the open world but make unexpected dungeons. They don't have to be eyesores that say "HEY I'M A DUNGEON AND THERE'S 5 MORE OF THESE LIKE ME". I'd like to see the open world incorporate caves, as well. Nintendo definitely has nowhere to go but up for the sequel. I just hope they capitalize on their missteps.