Interesting, I do still have the game and a working PS3. The controllers are a bit iffy though lol, but it might work with a DS4 as well.
Fun fact: if you can't get either the DualShock 3 or DualShock 4 to work and you still have a working PSP, Lair is, to the best of my knowledge, the only retail (or disc-based) PS3 game that will play on the PSP via Remote Play (there are a handful of PSN games that will as well). So, there's that!
To your other point, I could see it being compelling in VR. I do understand that people hated the motion controls, but I often think that the game received at least a little more hate than it deserved (I certainly didn't think it was bad enough to warrant the fallout of Factor 5 going out of business).
Also, while the motion controls and Sixaxis function was fine for me (loved High Velocity Bowling, actually), the Sixaxis controllers (not the Sixaxis function on the DualShock 3s) were not. The Sixaxis controllers had this weird timing out issue every so often where the controller would act as though you were pushing the analog stick for a second or two even if you weren't touching it (I was definitely walked off of more than a few ledges in Demon's Souls and Dark Souls...thanks, Sixaxis!!). At any rate, I always wondered if that issue cropped up into the motion sensing and further exacerbated things for some people.
Currently Playing (So the world might be mended):
|PlayStation 4:||PlayStation 3:||PlayStation Portable:||PlayStation Vita:|
|Resident Evil: Revelations 2 (Raid Mode)||Tokyo Jungle||Valkyria Chronicles III||
Soul Sacrifice: Delta
|Transistor (Platinum run)||Doom 3: BFG Edition||PC:||
|Salt & Sanctuary||Metal Gear Solid: Peace Walker HD||Death's Gambit|
|Deadly Premonition: DC||Deus Ex: The Fall|