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zero129 said:
goopy20 said:

PC never held console games back before because we've never had consoles launch with specs that rival expensive high-end gaming PCs. When the ps4/Xone came out, they were already pretty dated. Even if you were still using a gpu weaker than what's in the ps4/Xone, you could just buy something like a GTX760 for like $150 back in 2014. And to this day, you would still be able to play all of the multiplatform games at similar graphics settings as the console versions.

Next gen that will be a different story as a RTX2080, NVME SSD (and probably a new cpu) are pretty expensive upgrades. Like I said many times before, GP's success is totally dependent on reaching the bulk of the PC gamers, and the average gaming pc will have some catching up to do if you look at the specs of Series X. MAybe that'll happen in 1 year, but it can also take 3 or 4 years. Who knows really? All we know is that, in the meantime, its in MS best interest to not see games designed around high-end pc specs, as nobody on GP would be able to play them. Its probably why all the games they showed are still so early in production and why most of MS's studios are doing "passion projects" in the meantime.

Just ask yourself when you think we'll see full blown next gen titles on GP? We typically get 1 or 2 years of cross-gen titles from 3rd party developers and it takes another 1 or 2 years before they'll show up on GP, if at all. Next gen could be halfway over before we'll see that happen. That's why it should be the 1st party games leading the charge into next gen, but MS isn't even showing up for the first 2 years. With the ps5, Sony doesn't have to consider any other platforms and my guess is that they'll be looking the push the visual envelope early.

By the time the consoles launch they will already be outdated by PC hardware just like every other gen.

XB360 and PS3 Both had a much more substantial jump from Xbox-PS2 to 360-PS3 then we are seeing now. They where doing things like multi Core Cpus when most PC users where lucky to be using a dual core cpu, The 360 (Pam can explain this better then me) had a GPU that its PC equivalent wasn't even on the market for PC until a few months later. This would of had a much more bigger impact then a faster SSD. and to match the 360 graphics would of took a pretty high spec PC on release.

None of that still meant PC held them back as the was no games on launch that took full advantage of the 360 or PS3, the games have options that People who didn't have specs matching the consoles could turn down or off. they could lower res etc. But none of that still mattered since by the time we got games that took advantage of the 360-PS3 you could build a pc that would far exceed them for the same price. Nothing changes here only that you seem to know nothing about how the PC Market has been for years if you somehow think this console gen is going to change anything and somehow means PC is going to be holding back the next gen consoles.

Well, I'm not expecting a jump from ps2 to ps3, but I am hoping to see a bigger jump than from the ps3 to ps4. 

Traditionally, games have always been designed first and foremost for consoles. So, of course, pc didn't held anything back. PC requirements just went up to match or exceed what was in these consoles. Next gen MS is doing things different, though. They aren't forcing anyone to upgrade and want people to be able to play their games on current gen and pc's with far weaker specs than their next gen console. 

In the end, the average gaming pc will always catch up with new consoles. In the past we had the $200 8800GT that was released around the same time as the ps3 and you could buy a GTX660 (also for around $200) when the ps4 came out. But will we see RTX2080 like performance on pc for $200 as well? I highly doubt it, but I guess we'll see when AMD and Nvidia announce their new gpu's.

Last edited by goopy20 - on 03 August 2020