sales2099 said:
It is a double edge sword. Polished single player game gets critical acclaim and practically guaranteed audience. Negative is little long term incentive to return. GaaS gets critically panned and it’s really anybody’s guess if it makes it past the first 6 months. But if it claws itself out a community, the long term rewards are great. Otherwise I get it, you do you. It’s different preferences we talking about. |
Not wrong. But even the single player games that excel get legs that keep selling months or even years after release.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."