So games are only relevant if they are being played by a bunch of people today? Does that apply to movies and books as well? Should I never talk about Return of the Jedi when discussing films? How about Lord of the Flies with books? Exactly where is the cutoff line between relevancy and irrelevancy? Does a game suddenly go from relevant to irrelevant once it drops from 100,000 players to 99,999 players?
The whole idea that games are only relevant so long as they are being played came right from some GaaS game's marketing department.
Well being socially relevant is a given. I mean literally relevant, millions aren’t watching Return of the Jedi in 2020. Hope that makes sense because that’s what I meant. People actually playing the game in large numbers. I’m sure LOU2 will be ingrained in gaming history so that wasn’t what I meant.
Why does a game have to be literally relevant though? What benefits does being literally relevant offer to a game?