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Cerebralbore101 said:

Halo 5: Microtransactions

Sea of Thieves: Released in an unfinished state.

State of Decay 2: Released unfinished.

Gears 4 :Microtransactions

Bleeding Edge: Released in a barebones state.

Gears 5 Even MORE Microtransactions

Halo Infinite: Full on GaaS/Fortnite/Destiny style game design.

Even MS knows the Gamepass model isn't sustainable without either getting lazy, or heavily leaning into Microtransactions.

P.S. What is the state of Microtransactions in Forza?

Halo 5, Gears 4/5 are all full campaign and multiplayer modes. You don’t have to spend a penny on micros and play the same meaty games as previous entries in the series. If you want a pink Lancer or a rare Halo helmet then sure, that’s your choice. 

SoT and SoD were advertised as games as a service. Today each game has substantial content then if they were single releases. That’s just the double edge sword of GaaS: lesser short term content but superior long term content. Nobody pressuring you to play these games day 1. I myself didn’t pick up SoT until it’s anniversary update.

Bleeding Edge to a lesser degree as it was marketed as a small scale passion project. As for Forza they are among the most non intrusive micros in the industry. Played Forza Horizon 4 with no incentive to purchase any DLC. 

I think the big difference you aren’t seeing is that Xbox does multiplayer. PlayStation does “one and done” games. Completely different takes on gaming experiences. And as we see above, when Sony does make a game with multiplayer like GT Sport they charge plenty with micros. Instead of focusing on your examples having micros, I prefer to look at it as: Xbox games have a full campaign and multiplayer component where as PlayStation mostly just does single player. Xbox puts in the effort to make games last. 

Last edited by sales2099 - on 02 August 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.