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John2290 said:
0D0 said:

I'm trying to parry against a bunch, because I also want a perfect parry that scares foes so I can get shoot them and get another trophy.

Btw the map, I use the map all the time and I still find the game original. I've never played a game with so many marks on the map and it made my completition fulfilment more enjoyable than in any other open world game.

I didn't know that. does going stealth change the weather?

I think so, the stealth streamers i've seen is nothing but Thunder storms so I looked it up and the devs said it was the case but no matter what you do you'll get more thunder as the game progresses thematically and indeed, the map is filled just perfectly, not too much and not to little with perfect spacing but what does make it feel a little cluttered is the random fights, you can ignore them but then again it feeds back into the exploritory excellence with prisoners giving you information on side quests. I do suggest you take just a bit of organic exploration to get a feel of what they were going for before you finish though, look for dark smoke clouds for mongol camps, the bigger they are the more occupied, flocks of birds for Haikus and white smoke trails for side quests and you'll know about all the rest. It's so good and also effective I wish they'd have done away with the map entirely. As for the parries, just fill your resolve up fully and leave one last sword guy to practice on and wait for the last split second before his sword hits, no tapping L1 or you'll void it and once you get it a few times you'll get it consistently after that, I reckon they put in a small slow down on the animation just before it hits to alleviate input lag or maybe to make it easier. EDIT: Or perhaps that's the charm I'm using, there is one to make perfect parries easier so I'd suggest finding the shrine for that one, it's one I've always equipped.

You do know that is said the main reason Japan wasn`t fully invaded by Mongols in history is that the 2 times they tried there were a tsunami and storms (even the reason for the name Kamikaze, the god of wind protecting Japan), and that there are mentions of a storm coming in the game? That would be the reason that even natural progression in the game would make for more stormy weather.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."