Pemalite said:
We haven't had a cross-generation Halo game release before. - But that's just an excuse, game engines and effects are scalable, Battlefield 3 used an engine that did just that where it scaled from 24 players on Xbox 360 in multiplayer to 64 players on PC.
Those other games aren't Halo.
Cyberpunk 2077 is launching on Playstation 5 and Xbox Series X in 2021. |
I don't think the issue is really about the engine being scalable. The game was evidently designed for Xbox One as the lead. While Battlefield 3/4 had PC as the lead, then the game was scaled back significantly to work on 7th gen. Halo Infinite apparently is going to get some significant visual upgrades post launch, which shows the project is being rushed for launch.
Halo Infinite simply wasn't designed to utilize the Series X, so this isn't the project that should be a Series X exclusive. But the best console experience should be on Series X and perhaps the updates will make it look more 9th gen. If they want to make a Halo game that really utilized 9th gen visuals that could have a faster development, maybe they should get a team started on a Halo 3 remaster.
While Cyberpunk is only having an 8th gen release this year (if at all), I anticipate that 8th gen version is also being design to have visual improvements only on 9th gen hardware. While the actual 9th gen release is going to raise the bar further.
Halo games comes with a lot of content expectations, not just a campaign. Given Halo Infinite is being rush, I assume the primary focus is just the campaign and basic MP gameplay.
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