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Pemalite said:
Shadow1980 said:

Also, should anyone have really expected a Halo game to be on the cutting edge of game graphics, especially one that's a launch title that also has to run on the XBO and at the scale, resolution, and frame rate 343i is aiming for?

We haven't had a cross-generation Halo game release before. - But that's just an excuse, game engines and effects are scalable, Battlefield 3 used an engine that did just that where it scaled from 24 players on Xbox 360 in multiplayer to 64 players on PC.

Levels sizes, effects and more were all reduced.. In that instance the PC was the lead platform and it looked and played like an early 8th gen title, but scaled downwards to 7th gen devices.

Mr Puggsly said:

Many other games are cross gen, so is Halo Infinite.  Halo Infinite isn't a Series X exclusive. Halo isn't going to really showcase what Series X is really capable of. I think criticism is fine, but its kinda like people are pretending they have great expectations when the writing was already on the wall. Either way, hope it's good.

PS5 might feel next gen sooner. That wouldn't surprise me unless multiplats really impress early.

Halo Infinite will certainly be affected negatively for being slim in content at launch. But we now see users may come post updates in this era.

Xbox is not dependent on a single game or IP. They don't even care to give it true exclusives and every MS game is on PC. I don't know if this is a great strategy but I like it.

A Series S console could also help them thrive. Same 9th gen games on cheaper hardware could do well.

Those other games aren't Halo.
And I never said that Halo was a Series X exclusive either... It's a Platform exclusive. I.E. Microsoft Platforms.
But in saying that, it really should be Series X exclusive.

Mr Puggsly said:

Next gen consoles aren't launching with a ton of notable content. So I guarantee last gen enhanced games will be getting attention as well. Cyberpunk is launching on 8th gen only I believe, but I imagine its still best on 9th gen.

Cyberpunk 2077 is launching on Playstation 5 and Xbox Series X in 2021.

If a game launches without a ton of notable content, then they deserve criticism, just like Halo Infinite, not point defending THAT practice as that comes at the detriment of the consumer.

I don't think the issue is really about the engine being scalable. The game was evidently designed for Xbox One as the lead. While Battlefield 3/4 had PC as the lead, then the game was scaled back significantly to work on 7th gen. Halo Infinite apparently is going to get some significant visual upgrades post launch, which shows the project is being rushed for launch.

Halo Infinite simply wasn't designed to utilize the Series X, so this isn't the project that should be a Series X exclusive. But the best console experience should be on Series X and perhaps the updates will make it look more 9th gen. If they want to make a Halo game that really utilized 9th gen visuals that could have a faster development, maybe they should get a team started on a Halo 3 remaster.

While Cyberpunk is only having an 8th gen release this year (if at all), I anticipate that 8th gen version is also being design to have visual improvements only on 9th gen hardware. While the actual 9th gen release is going to raise the bar further.

Halo games comes with a lot of content expectations, not just a campaign. Given Halo Infinite is being rush, I assume the primary focus is just the campaign and basic MP gameplay.



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