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sales2099 said:
DonFerrari said:
@ the discussion over Halo.. I find it strange to justify that they had to cancel the beta due to covid while at the same time being sure they will be able to upgrade the game visuals to be really impressive in a very short amount of time.

Well most of the complaints stem from lighting and enemy character textures. Also grass/foliage.

There will be a ray tracing patch, that unfortunately won’t make it till after launch. I’m not expecting a night and day graphical changes but at least enemy textures and grass isn’t an impossible task to at least touch up. 

The main problem is character faces, lighting, pop-in. Lighting and pop-in shouldn't be a length process to fix, ray-tracing will hopefully take care of the former.

Most people are focussed on that one particular gameplay image rather than this scene from the trailer, but I'd argue this is worse. That infamous image is a single close-up frame from gameplay. This is a tailored cutscene with the character being the only thing rendered. This looks like something that would have been shown at the Xbox One/PS4 launches to show off the new machines capabilities. It looks like a tech demo from 2012/2013.

I don't know why they'd choose to show this so close-up, it doesn't look good. Halo has enough time to fix most graphical issues, though it's never going to be a next-gen showcase.

Edit: Though looking at the footage at 4k/60 that scene from the image is a bit better, some details were lost in stream. However it's still not good, if someone told me it was footage from a base xbox one (at 1080p anyway) I'd believe them, and that's a problem.

Last edited by Barkley - on 30 July 2020