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Pemalite said:
Mr Puggsly said:

I am not exactly sure why people thought this would even look next gen. Its being built for X1 and time is limited to suddenly make it next gen level.

Because it might be releasing on Next-Gen consoles and Microsoft has been promoting the fact?

Mr Puggsly said:

I am actually okay with the presentation because it essentially looks like a cleaner version of Halo 5. From my memory you were pretty critical of the significant compromises made in that game. This is kinda what I wanted from Halo 5 on more powerful hardware, just a clean looking game.


Mr Puggsly said:

As far as lighting goes, that may never be addressed unless we get a ray tracing update. That addition could be a fairly easy way to make a massive change in the overall presentation.

It shouldn't need addressing. 343i is a big developer with lots of intelligent individuals backed by one of the largest tech companies on Earth.

Game engines are generally highly scalable, that isn't being demonstrated this time around, Microsoft needed to drive home the narrative that the "Xbox Series X" is the "most powerful console ever" and actually demonstrate that capability.

Mr Puggsly said:

Wowing people now is more difficult than 2001 I imagine.

Doesn't seem to be an issue for Sony with Death Stranding, Horizon, Last of Us... Been wowing gamers on the visual fronts recently.

Shaunodon said:

'Powered by the Slipspace Engine'

They marketed it this way. They've had time to get it right, and they targeted the launch of Xbox Series X to showcase this title. It should look next-gen. No excuses.

If it's not up to par at launch, it should be delayed.

Ironically, the dynamic lighting and material shaders in the Slipspace engine demonstration was actually pretty impressive... And got me excited for what it could mean for a Halo game.

Sometimes a technical demonstration just doesn't align with the final product sadly.

Mr Puggsly said:

Halo 4 and 5 had exceptional graphics during cutscenes. I'm wondering if Halo Infinite is doing that as well?

Will go without saying, they have stepped up their cutscenes in recent years, taking a page out of Blizzards book I think.

Mr Puggsly said:

Either way, I remember that trailer, but I also remember this one...

I was always skeptical about the trailer you posted because that was before 9th gen was announced. Maybe that would be PC graphics? Bearing in mind this was always a Xbox One game I guess it kept my expectations realistic.

Even that demonstration showcased some very interesting rendering approaches with depth of field and various post process effects, not to mention the  volumetric fog being affected by different coloured dynamic lights which led to a very good presentation.

A lot of games are going to be cross gen, but we expect few if any to look significantly better on next gen at launch. Again, based on the 2019 trailer I fully expected a game that looked like Xbox One was the focus. However, if 343 managed to make a really great looking Xbox One game then there would also be less complaining.

MS clearly wants this game out for the Series X launch and that clearly limiting the visual potential. Especially if ray tracing will be an update. Maybe other visual upgrades are planned? I also imagine the campaign is the primary focus, while the MP experience will be kinda bare bones at launch.

To be frank, I don't MS will not be demonstrating the Series X's potential at launch. At best there will be a significant disparity between base console vs Series X. For example, Forza Horizon 4 with higher visual settings, 4K, and 60 fps could be stunning. Perhaps more games will do that between 1st and 3rd party.

I meant wowing people in the sense Halo did in 2001, not just visually. Gears 5 was a impressive game visually that came from MS. I'm looking forward to seeing it Series X as well. Given Xbox One graphics settings were basically low PC settings, with higher resolutions and performance on the One X.

I was pointing out the 2019 trailer is still ain't the 2018 trailer.

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