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Mandalore76 said:
Ardormor said:

Its nothing wrong with playing games just for the achivements. Its just the way somebody plays the games he/she/it likes. Maybe we just should give people freedom of having fun with products they like. Of course if this is somehow a life addiction and is causing individual problems it should be treated. In my opinion this problem will be connected to a very small % of gamers. 

But, that's just it.  Once you buy a game, you are completely free to have as little or as much fun as you like.  You don't (and shouldn't) need an achievement system to tell you that you are having fun.  And, playing a game shouldn't feel like work.  If you're playing a game that features multiple weapons for example, it's fun to sample each of them as you like according to your own style or preference.  But, to be told you have to use each one a specific # of times isn't my idea of fun.  And, I don't see how that accentuates anyone's play experience (except to satisfy some need to add those arbitrary Gamerpoints to their arbitrary Gamerscore total).

Trophies/achievements can also expose players to elements of a game they never would have experienced. From your own example of weapons, to different characters, play techniques and move-sets, to completely different play styles, ( say, stealth vs berserker ) or totally different story threads. It can act as a means to get more out of a game you like or love. And just like with your opening line, you are completely free to have as little or as much fun as you like with them. I can see some negatives in choosing to engage in their acquisition however. Not every trophy list is created equal, and every player is different...Ultimately though, they can be ignored or outright disabled, so I fail to see how their inclusion could be considered a problem.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."