goopy20 said:
Its weird that you still don't see the downsides of GP after that Halo reveal. I hope you now at least realize that scalable graphics don't really work as Phil Spencer made it out to be. Like I been saying for months. GP is great and offers amazing value, but there are some major drawbacks when it comes at the expense of supporting and selling their next gen console. For the second time we've now seen that it'll be hard to really take full advantage of the Series X hardware. But more importantly, GP probably wouldn't work with high budget AAA games that typically take 3 to 5 years to make. The GP business model strives on A/AA titles and a quantity over quality approach. Games that bombed, both in critical acclaim and at at retail, are now valuable GP filler for MS and they need a lot of them to keep people subscribed. The truth is that from half the games you mentioned, we have no idea what they are and when they will be coming out. It could be 4 years from now before we see Fable or Avowed, and even then we have no idea if they will be Skyrim/ Witcher beaters, or if they will end up on Ms's vast list of 60 Metacritic exclusives. Look, of course you want to see AAA exclusives on your platform of choice, we all do. But just like with Kinect, MS's corporate strategy will again directly influence what kind of games we'll see rolling out of those 14 studios. They turned Halo into a GAAS title FFS, Everwild is supposed to fairy tale version of Sea of Thieves, and I'm willing to bet Fable and Avowed eventually show up as MMO's. Those are the kind of games MS needs to keep GP users engaged and subscribed to their service, not the AAA blockbusters Sony has, that come out once every 3 years.
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Correlation != causation. I'm sure 343 have any $ of budget they need for Halo and GP had nothing to do with how it looked during the reveal.
GP probably wouldn't work with high budget AAA games that typically take 3 to 5 years to make : Well many games were announced that are without a doubt AAA and are coming to GP day one.
The GP business model strives on A/AA titles and a quantity over quality approach : there's nothing in GP business model that prevent it from financing many AAA project. The only thig they need is mass adoption. right now they have 10M subscribers which should bring a little more than 1B$/year in revenue.
But just like with Kinect, MS's corporate strategy will again directly influence what kind of games we'll see rolling out of those 14 studios: Microsoft themselves have recognized that this approach was a mistake. They said they now give freedom to their studio to bring their games with their visions and that Microsoft will be providing them with support and budget they need. Some devs have actualy come forward and acknowledged this to be the case ( Obsidian & InXile , Compulsion Games)
Everwild is supposed to fairy tale version of Sea of Thieves: There's nothing certain with Everwild, even Rare have stated they're to early in development to be certain of the gameplay. This is actualy another exemple of Microsoft giving way more freedom then before to their studios. Not certain many publishers would finnance AAA game with no gameplay stamped.
and I'm willing to bet Fable and Avowed eventually show up as MMO's: isn't it somewhat what they were trying to to with fable legends and the project got canned. Fable will most likely be mostly a single player experience. As for Avowed, you would think that if they were aiming for MMO the final section of the trailer would have shown more then a single dude. But who knows maybe it will be.







