JRPGfan said:
"art over fidelity" seems counter to "not even pushing the xbox one x". |
It really doesn't matter to the end-consumer if a game is using all 12 Teraflops/8 CPU cores/16GB of Ram to display the image, what does matter is if it looks good.
So yes, having Ori "not even pushing the Xbox One X" or "Series X" is perfectly the fine, the game looks gorgeous due to it's strong art direction, it's a game that will age extremely well, if there was an exclusive highlight for the Xbox this entire generation, Ori is likely it.
Ori was also 60fps (With drops to 35fps~) and "almost 4k". - You won't tell much on the resolution between an Xbox One X and Xbox Series X, but the difference is there.
I am not going to argue against that 120hz TV's are an exception rather than the rule, because that would be silly.
The difference between 60hz and 120hz for anyone who frequently uses those refresh rates can tell the difference, heck you notice the difference even when moving a mouse cursor around a desktop screen. (I have a 144hz panel)
If anything a game that does allot of panning (I.E. Open world vista shots, 2d platformers etc') the difference is even more pronounced as there is significantly less judder... It's like comparing a 30fps and 60fps game, you can just tell the difference.
Same with 60fps and 120fps. You can just tell the difference.
120hz also tends to have a reduction in input times, so a game that relies heavily on timing of movement like Ori... Benefit greatly from higher refresh rates.
But at the end of the day, it doesn't really matter much for those who only have a 60hz panel, but the future proofing is there if the technology ever becomes common place, it's a benefit the PC has always enjoyed... New hardware? Fine. Dial everything up and replay that old game in a new light.
Consoles are here to stay for an entire generation, so what isn't common now in the marketplace isn't necessarily going to be the market trend in 7 years time.
| Mr Puggsly said: If it manages to be a notable Halo game, is it mediocrity? Again, I'm not gonna pretend visuals are everything. I am not going solely by that screenshot, the gameplay trailer shown is a much better looking game overall. If that screenshot was all we had, I would be more concerned. Hence, I'm looking at everything we've seen thus far and you're looking at a picture to make a point. If Halo Infinite is supposed to be the game that sells the Series X, then they should get rid of the Xbox One port, PC port, Gamepass and xCloud. No? I already have a Xbox One X and years of Gamepass, I can enjoy this game without a Series X. You aren't looking at the big picture, many are going to have access to it instantly without buying any new hardware. Its even launching on Steam! Hence, it not really flagship title for Series X. The best console experience will likely be on Series X though. We won't see a Halo game that really pushes the Series X for another 3 or 4 years probably. The only thing I am really hoping is its a good game. You: Graphics graphics graphics! Me: Graphics are okay, gameplay looks like a much more polished Halo 5 to me. I like 4K/60 fps which numerous 9th gen games seem to lacking and I hope it'll be an enjoyable Halo experience. Also, its not just a Series X game nor was it truly built for it. |
The thing with Halo is that it's supposed to be a console selling title, it's supposed to showcase the Xbox platforms capabilities to it's fullest extent, it's supposed to make me want to buy gamepass, it's supposed to make me want to buy an Xbox. Does it do that? No.
Halo: Combat Evolved and Halo 2 really showed us what the Original Xbox could do with it's parallax mapping and advanced pixel shader effects.
Halo 3 took it a step further with it's HDR lighting pipeline and Tessellated water effects.
Halo 4 had an impressive presentation, mostly thanks to cutbacks to dynamic lighting and shadowing and baking them instead, plus investments into effects like subsurface scattering and screen space ambient occlusion.
Halo 5 was arguably a dropped ball on the visual front, but the Xbox One was an underpowered console to start with, but they did prioritize 60fps.
Halo: Infinite also looks like it's dropping the same ball as Halo 5 on the visual front, potentially still being held back by the Xbox One as some of the rendering techniques employed are decisively held back by last generation approaches.
And that sucks.
Halo Infinite had the opportunity to take the graphics discussion to be entirely about Microsoft and Xbox, but it lost the opportunity to run with that narrative... Right now Sony's technically "weaker" console has the more impressive looking games.
In saying that, Infinite still has a "Ray Tracing" patch coming, so that may resolve some of the extremely flat lighting, but it's what they should have used to start with... But the first impression isn't a positive one on the visual front... And that is a damn crying shame.
I am expecting big things from Fable which was the big highlight for me, hopefully they go for a 30fps presentation and bring those graphics effects home, make Xbox the talking point, sell me on buying that console.

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