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sales2099 said:
curl-6 said:

You said "it has never been about graphics". "Never" includes 2001-2004 and 2012. So you were wrong, graphics have indeed been a central pillar for Halo before, including the games that provided its very foundation.

And I was one of those who was criticizing in 2017 that Nintendo only showed a logo for MP4, actually. Games should never be revealed with only logos or CG teasers. I'm not picking on MS here, it's bad no matter who does it.

Ok let me amend, cutting edge graphics was never mandatory. Halo 3 lacked in areas, character models especially, but people largely overlooked it for the whole package being solid. Same goes for ODST and Reach. Halo 4 was cutting edge for the hardware but was criticized due to AI taking a back seat to allow for visual fidelity. Halo 5 had bad pop in and textures. Sorry but graphics in the last decade is simply not the top priority for Halo gamers. 

Okay, not mandatory is a fair call, and Halo 3/ODST/5 were indeed not top of the line graphically.

I still wouldn't say the last decade though as Halo 4, released 8 years ago, is widely considered the best looking game on 360.

With Infinite I think because it's a launch title for a new generation like the original, that comes with certain expectations of it showing what that new hardware can do.

Personally, I don't have a problem with how it looks. I'm fine with Switch graphics, and I quite liked what they showed and look forward to playing it someday.