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Having slept on it and re-watched the Halo segment, I will say that while the show as a whole missed the mark, Halo Infinite actually exceeded my expectations.

Yeah, it doesn't look next gen graphically, but I quite like the art style and the gameplay looks like a fantastic mix of classic Halo with newer games like Doom 2016/Eternal. While I won't buy a console for just one game, Infinite looks good enough to keep the Series X on my radar as a "wait and see".

sales2099 said:

 

Was I underwhelmed at first by the graphics? Sure. Then again it’s 4K/60 FPS open world Halo. The IP was never known to push graphics (except Halo 4 which was a late gen game that used every drop of 360s hardware) 

That's just not true, Halo 1 and 2 were graphical powerhouses in their day and high end visuals were a big selling point for them.

sales2099 said:
zealen said:

How do you sell a new system if you don't show its capabilities? 

From a sales standpoint I think it was very weak. Didn't make me want to buy a new console, didn't make me wanna play almost anything. Halo showed us some minutes of gameplay which will be available on the current gen.

They marketed Series X as the most powerful console, where did they show that? They could've AT LEAST show some Hellblade 2 gameplay.

"But Halo was never about great graphics" "Halo is about gameplay". Ok, then why you need the so called most powerful console? 

CG or not they are enough to get people excited. Again I don’t see where gamers decided it’s a mandatory requirement to show gameplay for every reveal. Avowed is a Xbox exclusive Skyrim with LOTR elements, that’s huge! But nope it’s trash because it’s CG. That makes no sense to me. 

CG trailers tell us fuck all about how a game is actually going to look and play, hence they are pretty much useless to me as a gamer.

Both this and Sony's show suffered from this, not enough actual gameplay shown and far too much cinematic BS.