Hynad said:
In the case of GT7, it was (as far as I remember seeing) only shadow/lighting pop-ins. Which would fall exclusively under the GPU side of things, and not asset streaming. |
I'll take a closer look at home on the 4k big screen, but that does appear to be the case from what I can see on a cheap 1080p laptop.
I can agree with your latter point, but I've said before that more than anything in next gen graphics I just want visual blemishes like aliasing, pop-in, low polys, poor filtering, and limited draw distances to become nearly imperceptible. We're close in some games but not in others. I'd really like to get there by the end of the generation.
Last edited by TallSilhouette - on 23 July 2020







