Bofferbrauer2 said:
The way things like lighting, reflections, shadows and water animations are calculated and rendered changed drastically since the original release of Crysis. It was still based on DirectX 9 while we're at DX12 now. Hence why the Switch version has global illumination from a single source (sun or moon depending on daytime), something that was too demanding to be implemented in the original due to how it was rendered back then. Similar thing with the shadows. Oh, and the Switch reused the models and general frame of the Gen 7 console versions, which used less geometry than the PC version to save a bit of performance, but also resulted in not having volumetric lighting coded in and a missing flight mission. |
That Eurogamer article states that PS4/Xbox version is based on 360/PS3 version as well and also missing the Ascension level. That would indicate only the PC version is going to be a true remaster. Disappointing to say the least. I was gonna buy the PS4 version but now I'm not too sure. Although I must admit, Switch version looks and performs better than I expected, so maybe PS4 version will still be good...








