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src said:
Kai_Mao said:

Doesn't hurt that the PS4 has more Capcom games than Switch does by a mile..Not to mention that most of Switch's Capcom support are mostly late ports. Maybe if there were a few original (non-port) titles on Switch, that percentage might be higher for Switch. Octopath Traveler, Astral Chain, Daemon x Machina, and others have proven that original third party titles can be successful on Switch. Outside of Mega Man 11, has Capcom developed any other original AA-AAA title for Switch?

That's the entire point though:

Capcom's software pipeline is supported primarily by the PS4 and with RE, DMC, MH all breaking records Capcom are going to double down on the PS5. Same with SE, FF7R2, FF16, Project Athia, KH4, Nier are all going to be on PS5 and not SW, resulting in SE being heavily dependent on PS5.

HoangNhatAnh said:

We are talking about JP third party software in JP only, this article is about JP only, stop bringing the ww sales here.

Bofferbrauer2 said:

Wrong.

The conversation was about how Japanese third party developers were doing in Japan, not Worldwide. You just hijacked it and tried to push global sales to give a point that nobody asked for.

Wrong again.

The initial post was making a statement on JP third party software support by using JP sales. This has proven to be a poor inidication, as I have mentioned prior, most JP pubs get most of their sales overseas and so JP third software pipeline is decided on overseas sales rather than domestic.

Shaunodon said:

Seems like Cy Games must have some deal with Sony, because they've also had that Granblue Fantasy action-RPG long in development only for PS4. But that's even more ridiculous, as it's a Japanese-centric game that seems likely to be pushed to 2021 now, releasing only for a system that'll be fizzling out by then.

PS4's software sales absolutely dominate SW worldwide. Granblue Fantasy is not Japanese centric, most of its sales will be overseas.

Ultimately, what I think most of us are saying is that Capcom and other companies in Japan are missing out by just releasing ports or very little on Switch. Considering how well Switch is selling  worldwide, don’t you think companies should consider investing something that’s a sure thing right now and not just rely on something that (while a high chance of succeeding) has not released yet and an unknown amount of a user base at this time?

Thats almost like saying Atlus shouldn’t be releasing anything but late ports on Switch. That SMTV should only be on PS just because. Fortunately, Switch has P5S (despite not having the original game in the first place), SMTV, and, hopefully, more on the way for Switch.