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NightlyPoe said:
SvennoJ said:

Did you really think early controllers were ergonomically designed?

Of course the later ones were designed with the analog sticks as primary input in mind.


The first Playstation controller is hardly an "early controller".  It was designed as improvement on the already excellent SNES configuration, mainly by adding a couple extra shoulder buttons and a grip.  As a SNES-style controller, it succeeded very well in its improvements.  The multi-generation problem happened when they stuck two analog sticks at the bottom.  And, yes, the original was designed with ergonomics in mind.  The Dual Shock was designed out of necessity.

And, no, the later ones were not designed with the analog sticks in mind as the primary input.  Again, they couldn't have been as the Dual Shock line kept the original Playstation controller's D-Pad dominant design.

They changed, became more comfortable to use. When I go back to the ps2 controller they feel much less comfortable to use.

Anyway I got my 'proof' today. I've been playing way too much GT Sport lately, two of my favorite combos on back to back (weekly rotation). My left thumb is perfectly fine (steering), right thumb is starting to ache (face buttons for shifting). So for me, the sticks are in a better position than the buttons. Since the only option is to have the left stick higher, symmetrical versions are the better versions for me.