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John2290 said:
DonFerrari said:
I`ll say that rough edges of this game are due to manpower being insufficient and some areas the dev not having full expertise (like the issue with collision box that makes parts of the char trespass scenario and his foot enter ladders and slopes or the reuse of assets). Sony should really employ the help of other studio and help fix this issues.

The only glaring rough edges i can see, like score effecting rough edges, is when talking to NPCs the camera pulls out likely to hide a lack of animations, Sony should have given them a team of animators to keep the quality up in that area and the camera which has not lock on or auto redirecting, it's only a pain though cause doge is on circle and that gets you killed if the camera isn't in your favour. 

This game had all the potential to be a masterpiece, but some glaring mistakes turn it into just a great game (that can still be patched to masterpiece)

Not sure why Sony wasn`t over this looking at those.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."