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sales2099 said:
goopy20 said:

Like I said, we didn't see any gameplay from Spider Man so we really don't know if it could run on a ps4 or not. Just because it uses the same engine doesn't mean that much. There were levels in Spider Man for example, where it changed into a more linear game playing as Miles Morales and it had a ton more detail going on in the streets than in the rest of the game. Probably because it wouldn't be possible to render that much detail when you're flying over the city as Spider Man.

It was really hard to see but it does look like the streets feel a lot more alive than in the previous game.

In any case, I have no idea how far it will push next gen visuals, but I'm sure it will not look like a current gen game running in 120fps either. 

Like I said neither does Halo Infinite. 2 can play at this game. But then we have facts like it being a 2 year game from what is likely a smaller team with the same map and similar assets.

 Please, tell us more how only Xbox is being held back by the previous gen. 

I totally agree. We have to see more to know if Spider Man MM could have gotten a ps4 release without basically being a different game. With Halo Infinite, however, we know for sure as it's coming to Xone and it will probably be running in 120fps on Series X.

The big difference is that, even if some of Sony's early games won't get the most out of the system, at least the developers are trying. With Series X, Phil has flat out told us that their 1st party games will, just like pc, scale across a bunch of different devices. It's not so much about what we've seen so far, it's about the strategy behind both companies. 

We will see about Spider Man but this looks like a pretty big upgrade to me.